3D Generalist / Visualization Designer

Saronic Technologies

Austin, TXPublicado há 6 dias Series D

Sobre a vaga

Saronic Technologies is a leader in revolutionizing autonomy at sea, dedicated to developing state-of-the-art solutions that enhance maritime operations through autonomous and intelligent platforms.

JOB OVERVIEW

We are looking for a curious, fast-moving 3D Generalist to join our 3D/Visualization team. You will work across the full 3D pipeline: modeling, texturing, lighting, rendering, animation, and real-time, to create the visuals that bring Saronic's vessels, systems, and environments to life. You will be hands-on from day one, shipping work that appears in customer briefings, events, product films, and across the company.

This is an ideal role for an early-career designer who is hungry to grow, loves experimenting with new tools, and wants to be at the center of a fast-changing field. You will learn from experienced designers across Brand, Industrial, 3D/Visualization, Product, and Video, and you will have the freedom to bring in new techniques and help shape how our team works.

RESPONSIBILITIES

- 3D Modeling and Asset Creation

- Model hard-surface vessels, systems, props, and environments from engineering CAD, concept art, and reference, optimizing geometry for both offline and real-time use.

- Build clean UVs, textures, and PBR materials that work anywhere the asset goes, from hero renders to real-time engines.

- Build and maintain a library of reusable, well-organized assets that the whole team can pull from.

- Lighting, Rendering, and Look Development

- Light and render photoreal and stylized scenes for stills, animations, and real-time experiences.

- Develop look and mood that feels cinematic, accurate, and unmistakably Saronic.

- Optimize scenes for quality and render time, and keep pace with new rendering technologies.

- Animation and Real-Time

- Animate vessels, mechanisms, cameras, and simulated environments (water, weather, FX) to explain how our technology works.

- Build interactive and real-time scenes in Unreal Engine, or similar, for demos, events, and internal tools.

- Prototype quickly to test ideas, then refine the best ones into finished work.

- New Tools and Workflows

- Stay current on emerging 3D, real-time, and AI-assisted tools, and bring in the ones that make the team faster or the work better.

- Experiment with new techniques, test them on real projects, and share what you learn so the whole team levels up.

- Help build repeatable pipelines, scene templates, and documentation so projects move smoothly from CAD to final output.

- Collaboration and Delivery

- Work closely with Growth, Industrial Design, Engineering, Brand, Motion, and Video to turn ideas and CAD into compelling visuals.

- Take direction and feedback well, iterate quickly, and deliver on short timelines, including support for events and customer demos.

- Manage your own files, versions, and deadlines, and communicate progress and blockers early.

- Handle sensitive and export-controlled information responsibly, following company guidelines on what can be shown and shared.

QUALIFICATIONS

- 1–3 years of professional experience in 3D (in-house, studio, freelance, or equivalent), or an exceptional portfolio from school or personal projects that shows the same level of skill.

- A strong portfolio showing end-to-end 3D work: modeling, texturing, lighting, rendering, and animation, with attention to craft and realism.

- Proficiency in Cinema 4D or Blender, plus a physically based renderer (Redshift, Octane, Cycles, or similar).

- Experience with texturing and material tools such as Substance 3D Painter/Designer, and familiarity with procedural texturing.

- Working knowledge of a real-time engine, such as Unreal Engine or Unity.

- Solid fundamentals in form, composition, lighting, color, and camera.

- A demonstrated habit of learning new tools quickly, with examples of picking up new software or te

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